Summarized by Dodly:

Free AI Tool Rigs and Animates 3D Models Locally

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Summary

A new, free, and completely local tool called Mesh to Motion is revolutionizing 3D animation by automating rigging and animation, saving users hours of manual work. You can now generate a 3D model, import it into Mesh to Motion, auto-rig it in seconds, select desired animations, and export directly to software like Blender or Unreal Engine, all without relying on paid services. The tool supports human, animal, and monster animations, offering both pre-made animations and the ability to use your own rigged models. Its open-source nature, under an MIT license, allows for commercial use and community contributions. Mesh to Motion can be used directly through a web browser or installed locally with a simple one-click installer script, available for both Windows and Linux. The local installation process, which may take 10-15 minutes, sets up the tool to run on your computer, ensuring privacy. When uploading your own models, .glb format is preferred over .fbx to preserve UVs and materials. The rigging process involves aligning control points to match your model's skeleton, with symmetry options available to speed up the process. Once rigged, you can select and export animations, even multiple at once, making it easier to create playable characters in game engines like Unreal Engine.

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